Python programming for the absolute beginner
Abstract
Description
1.Getting started: The game pver program; 2.Types, Variables and simple I/O: the useless trivia program; 3.Branching, loops and program planning: the guess my number game; 4.Loops, strings and tuples: The world jumble game; 5.Lists and dictionaries: The hangman game; 6.Functions: The tic-tac-toe game; 7.Files and exceptions: the trivia challenge game; 8.Software objects: The critter caretaker program; 9.Object-oriented programming: The blackjack game...
Keywords
Citation
Dawson, M. (2003). Python programming for the absolute beginner. Cengage Learning.